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Showing posts from October, 2024

od&d Witch

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Primary inspired by this article on thief knacks from Rise Up Comus. I'm also a huge fan of this little spellbook by Substitute Adventurer on Itch.io. I've always liked witches. Lately I've been rocking with Berserk's take on them specifically. I love the way they seem to understand what's actually going on with the world, at least more then others do. This witch is a little more chaotic though. The powers that be are fickle. This is maybe a little high complexity for od&d, but I've still chosen to go with it, since od&d is usually my preferred system.  The Witch by John William Waterhouse Class Attributes Prime Requisite: Faith (wisdom). You follow the Mother, she of the earth and the sky. You follow a loose pantheon of other gods too, when it suits you. Hit Dice and Combat Ability: As a Cleric. Equipment Restrictions: You may not wear armour or wield weapons forged with iron. Weapons purchased during character creation are made of bronze. Cool we

October Monster Roster

I really enjoy campaigns with a small selection of monsters. Luke Gearing wrote about this here . Mark Rosewater of Magic: the Gathering often says "Restrictions breed creativity." At least he used to. I haven't followed Magic in a while. That's the whole intro, I think. It's October, so I wanted to make a small list of spooky monsters, for dungeons which are creepy and/or wet. These are less new monsters and more re-imaginings of pre-existing ones. Here they are: Deathless Legion 1 Hit Die, AC as Chain. Desiccated corpses with pale grey flesh, clad in ancient armour. Very tactical and coordinated, communicating to one-another through battle-sign. Make no noise, but their armour clinks and sheds rust particles, which can give them away. Armour is either bronze rusted blue-green, or iron rusted deep orange, depending on the era of the corpse. Each legionnaire has a gold coin under it's dried, black tongue. Malice Hounds 1 Hit Die, AC as Leather. Twisted, lanky