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Gaolcat

A Dungeon God for October. The term "thief" is intended in a broader, non-classed sense. Any character may gain the blessing of the Gaolcat, provided they are one who steals. ***  A thief well-versed in esoterica, left to die in the prisons beneath the earth, will begin to construct a shrine to the Gaolcat out of stone, scraps, and detritus. Gaolcat shrines have a feline likeness, a sly and even smile, and two silver coins for eyes. They are found in prison cells and cages. To make a prayer to the Gaolcat, kill a rat with your teeth and leave it at the foot of the shrine. To gain the blessing of the Gaolcat, you must be stripped of all belongings, locked in the cat's cell, and left to die. Subsist off of rats. If any would seek to free you, hiss and spit until they leave you in peace. If the Gaolcat smiles upon you,   you will slip free of your confines. If it does not, you will die. This spiritual isolation takes 1d6 weeks. During this process, the thief must save as if...

Talking to Things

Dwarves can talk to stone.  Its voice is heavy, slow, grinding. Stone does not care about organic forms, and will not talk about them. It will tell you about shapes, slopes, and changes in itself, both sharp and subtle. Elves can talk to stars.  Talking to the stars can help you get your bearings, and can help you find cardinal directions when lost. Talking to the stars for too long is very bad for you. Their sense of scale is vast. One quickly begins to feel utterly and totally small. Hobbits can talk to streams and meadows.  A stream will boast about the various fish which call it home. A meadow will dote on you, offer you places to hide in the tall grass. Fighters can talk to weapons.  Weapons are notoriously bad at conversation. They will tell you how many they have slain, and who, if they have slain anything of note. Mages can talk to spells.  A spell's world view is inseparable from what few things it can affect, and it believes the ability to affect these...

Session Log: Palace of the Vampire Queen 6

[IN WHICH OUR COMPANY SLAY THE GIANT RATS] I ran this session analog in the woods, so my note-taking was considerably less detailed then it would be otherwise. Without further ado: The Party Cinnamon. Fighter. Platemail and shield, flail. Powder/Pollen . Cribswap (Lunar/Solar); chainmail, sword and shield or light crossbow. Tomelo the Fierce (Dwarf) and Diino (Cleric), expert rust monster killers, armed with a flint spear and wooden cudgel respectively.  Kai.  A dumb hunky Fighter with expensive taste. Chainmail, shortbow, spear. Recent Additions Jalen Arrowdart.  A mage, raised amongst a clan of archers. Dexterous, though forbidden by her class from using a bow. The Delve  Powder is in her lunar aspect, she prepared  Hold Portal . Jalen prepared  Protection from Evil . The party return to the dungeon, briefly exploring before they are ambushed once again by the giant rats, encountered during the previous session [ I had added them to my random encounter...

od&d combat maneuvers

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Among classed characters, only fighters can attempt maneuvers. They can only be used on humanlike targets. A maneuver is attempted in the place of an attack. To attempt a maneuver, roll 2d6 and contest the result against the table below. The target number will always be the highest which is applicable. If you roll equal to or greater then the target number, the maneuver succeeds, otherwise it fails. Example: attempting to stun a target with a helmet requires a score of 11+, regardless of other equipment they are or aren't carrying. Combat Maneuvers vs Armour (2d6) Maneuvers No Armour/Leather Chain/Plate Helmet Shield Disarm 7 8 7 10 Topple 7 10 8 8 Stun 6 ...

Session Log: Palace of the Vampire Queen 5

[IN WHICH OUR COMPANY DISCOVER THE SECOND LEVEL, AND ORLYN TORCHBEARER DIES IN THE DARKNESS] We played Vampire Queen yesterday, only like 150 days after I actually ran the last session. Felt really good to be back. I've officially broken this blog's weird curse of never having more then 4 session logs for one campaign. We also found some of the dungeon's cats! The whimsy of their presence here is honestly one of the things that endeared me to  Vampire Queen  as something I might want to run, so I was delighted to have that come up. Without further ago: The Party Cinnamon. Fighter. Platemail and shield, flail. Powder/Pollen . Cribswap (Lunar/Solar); chainmail, sword and shield or light crossbow. Tomelo the Fierce (Dwarf) and Diino (Cleric), expert rust monster killers, armed with a flint spear and wooden cudgel respectively. Recent Additions Kai.  A dumb hunky Fighter with expensive taste. Chainmail, shortbow, spear. Orlyn Torchlighter.  A Fighter, spurred on by h...

Dungeon Fruits

Some fruits that grow in dungeons. A dungeon fruit which is exposed to sunlight withers and contorts, becoming permanently inert and stonelike. While in this state, they can still be identified by those versed in plant-lore. ***  Angelberries: Grow on bushes which flower from rotting corpses, on pale plants which curl whimsically. These berries are a warm orange-gold colour. Their flavor is bitter, and confers upon the eater one memory from the corpse which sprung them. Dragontongue:   Grow in exposed volcanic soil, deep within the earth. A bush will have 1d6+2. Dragontongues are long, coiling peppers, with an orange-red coloration. Consumption burns, turning saliva scalding hot, and inflicting 1d6 points of damage. However, after this, the eater finds themself magically imbued for 2d6 turns, becoming immune to mundane fire, and resisting magical fire as if under the effects of a  Potion of Fire Resistance. Oaken Milkfruit: Grow where the roots of an oak tree punc...

Session Log: Palace of the Vampire Queen 4

 [IN WHICH OUR COMPANY TRADE BLOOD FOR GEMS] I actually ran this session on January 11th but life has been pretty much non-stop between then and now. I still wanted to post this for posterity. I really liked running this game and might pick it up now that I have more spare time again. Without further ago: The Party Giblet.  A feathery halfling; leather armour, shortbow and dagger. Cinnamon. Fighter; chainmail and shield, flail. Powder/Pollen . Cribswap (Lunar/Solar); chainmail, sword and shield or light crossbow. Tomelo the Fierce (Dwarf) and Diino (Cleric), expert rust monster killers, armed with a flint spear and wooden cudgel respectively. The Delve  Powder is in her lunar aspect, she prepared  Hold Portal .  The party return to where they fought the rust monster, with Powder uncovering another secret door there. The group listen at the door, hear nothing, attempt to force it and fail. Opening the door snaps a wire, triggering a crossbow and setting off an...