FMC House Rules
I've been flirting with the idea of starting an FMC campaign with some friends, and I wanted to compile some house rules into one place to make that a little easier, in case that does end up happening. As follows: Mortals: Prices are silver standard. Pay 1% of XP per month as living expenses. Use simple encumbrance except in edge cases. Armour prices are 25/100/1000. Any class can wear any armour. Replace Int and Wis with Arcane and Faith. Explained here. Use ascending AC. Fighters add HD to attack rolls. Everyone else progresses normally. Fighters have 1d+2 HD at 1st level, 2d+1 at 2nd. Magic: Mages and Clerics can both prepare # of spells equal to their level, of power = 2/level rounded up. (from Necropraxis ) Mages learn a spell each level up, of spell level equal to highest number they can cast. Random on odd levels, chosen on even levels Spells cannot be *copied* from other sources, they have to be transferred. Scribing a spell from another mage's spellbook or a scroll re