Faith and Arcane
In the interest of procrastinating my upcoming assignments, I wanted to elaborate on something I posited on another website: replacing Intelligence and Wisdom with Arcane and Faith. What this means: Arcane is your hyper-specific magical and occult lore. It's your time spent reading giant tomes and dusty grimoires bound with hopefully-not-human leather. Arcane is your mathematics degree, rather then having any direct bearing on like, general knowledge. Faith is your blind trust in a cosmic path through the universe. The more you believe in something, the more real it is. If enough people believe in you, you too can play God. Reasons I like this: De-emphasizes character intelligence. You (the player) are clever. Don't feel like you need to roleplay otherwise because of stats. I think people already know this, but I like to see it reflected in game terms. Works well with od&d. Prime requisites map cleanly onto character classes. Wisdom becomes the Cleric ability. Intelligenc