Shock for od&d

Over the last little bit, I've been really wanting to try out the Shock system from Worlds Without Number in od&d. I think it would pair well with weapon-as-initiative, and add some punch to larger weapons.

Basically, in WWN, every weapon has a shock score, written as #/AC, representing an amount of automatic damage dealt even if the weapon fails to hit a target, as long as the target's AC is equal to or less then the listed one.

In od&d, all weapons deal 1d6. I like to play it so that two-handing a weapon deals 2d6 drop-the-lowest. Generally, I don't like to restrict which weapons can or must be two-handed, because I personally find the choice of two-handing vs. holding a light source vs. holding a shield to be very compelling moment-to-moment during game.

If you wanted, you could also treat the Shock score as a minimum damage dealt for weapons, even on a hit, to reduce underwhelming hit rolls.

The values listed below are adapted from Worlds Without Number, specifically for the weapons in the Chainmail tables at the back of Fantastic Medieval Campaigns.


Weapon Shock for od&d

IN Melee Weapon Shock Notes
1 Dagger 1/leather
1 Hatchet 2/unarmoured
3 Mace 1/plate
4 Sword 2/chain
5 Battle axe 3/leather
6 Morningstar 1/plate
7 Flail 1/plate ignores shields
8 Spear 2/leather
9 Polearm 2/chain can attack from second rank
9 Halberd 1/plate can attack from second rank
10 Longsword 3/chain
11 Lance, mounted 1/plate
12 Pike 1/chain can attack from second rank

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