Saints for od&d

Since I've now been running Hagfish Hall for a few sessions, I wanted to have an answer when players ask who their clerics follow. Stats are for od&d, with some Saint spells being brought in from B/X.


Declaring Alignment

Clerics are learned folk. Often they have spent considerable time sequestered away in abbeys, in pursuit of truths. This can lead to indecisiveness. Clerics need not declare for a particular alignment until they reach 7th level, however doing so earlier has its benefits.

When a Cleric declares for an alignment, they must choose a Saint to follow. Each Saint grants access to a particular spell or ability. You don't need to be able to cast a Saint's spell yet to declare for them.

Once you have declared for a particular Saint, you are bound to them. Switching to a different Saint is time consuming, switching across alignment is dangerous.

Clerics of Chaos are able to reverse their spells, in order to cause harm.

A Good Monk by Wilhelm Von Kaulback, re-cloured by me

Saints of Law

Maiden of Marigolds

Depicted as a childe of summer, with burning eyes of golden brown. Where flowers bloom and light is love, she is with you. In her time some believed her to be God's own spawn, a most sublime heresy.

Devotion to the Maiden of Marigolds allows Clerics to cast Charm Person, though as a 2nd level spell.


Saint Nikola Greymane

Depicted wielding a burning blade, with flowing grey hair and a yellow cloak. Died defending a mountain pass on the longest night of the year, felling 117 before she herself was slain. Certain heresies claim she actually slew a meager 63.

Spell: Burning Weapon. 3rd level. D: 1 turn. A weapon of your choosing catches fire, dealing an additional 1d6 fire damage.


Saint Nostra, the Dreamer

Depicted as a veil-clad woman, a silver sword in her left hand. Saint Nostra protects the dreaming, and grants final sleep to the dying.

Devotion to Nostra allows Clerics to cast Sleep, however they lose access to Cure Wounds.


Saint Velvain, Knight of the Arbour

Depicted with mossy green hair, verdigris armour, and a mighty axe. Associated with the Longnight, like Saint Nikola. Veneration of Saint Velvain is considered moderately blasphemous, as some sources suggest he consorted with Neutral Druids.

Spell: Ironwood Flesh. 1st level. D: 3 turns. Your AC becomes as Plate; however, you suffer +1 point of damage per die of fire damage taken, and you save against fire at -2.


Saints of Chaos

The Prince of Masks

Depicted as a jester, clothed in a motley of faces. Venerated by clowns, carnies, and other prophets of mayhem.

Spell: Alter Self. 1st level. Change your appearance to that of a human you've killed. Lasts until cast again.


Saint Igna, Crow-Eater

Depicted as a young women with grey hair, blood running down her chin, wearing a cloak of feathers. Those who partake in the flesh of the war-dead give prayers to Igna.

Once per day, you may cast Cure Wounds on yourself without expending a spell slot by consuming the flesh of another human.


Saint Ophelia, the Drowned

[spoiler tagged for my Hagfish Hall players. you can highlight this text with your curser if you want to see it!]

A knight of dread, martyred when Hagfish Hall was pulled beneath the sea. Wields a spiked flail of black iron.

Spell: Shackles of Dread. 2nd level, replaces Hold Person. Automatically succeeds against a single target, no saving throw.

Comments

  1. This is really neat! I'm curious about your game worlds cosmology. Do these saints serve a higher being or are Law and Chaos the higher power themselves. Are Law and Chaos against each other as per usual, or is there a chance that you could find adherents to each alignment in the same abbey?
    Really enjoying this blog!

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