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Showing posts from December, 2024

Gothic Hunters SRD

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A little project I've been working on between exams and such. od&d character rules for playing Bloodborne-style hunters. Use with your favorite set of resolution tools. Moby Dick by Gérard DuBois Character Creation Roll a Perk. If you're not satisfied, roll a second perk, then roll a flaw. Re-roll flaws that correspond with one of your Perks. (Taken from this article from Idraluna Archives) Choose a class: Hunter, Physician, or Warlock. Roll starting Hit Points (1d6+2 for Hunters, 1d6 for Physicians and Warlocks). Note saves. Perks & Flaws d20 Perk Flaw 1. +1 to melee attack rolls -1 to melee attack rolls 2. +1 to melee damage -1 to melee damage 3. +1 to gun attack rolls -1 to gun attack rolls 4. +1 HP per HD -1 HP per HD 5. +1 to detect secrets -1 to detect secrets 6. +1 to follower morale -1 to follower m...

Monsters Without Warmth

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There's a whole centimeter of snow on the ground, so it's time for me to post some winter themed monsters. My last set of monsters were for the dungeon, so these ones are for the wilderness. Oh and a heads up, some mention of dead children below. Without further ado: Elves of Winter 1 HD, AC as leather. Fae spirits which possess the bodies of children lost gathering firewood. Gangly, with pale flesh and vacant eyes. Walk atop the snow effortlessly, without sinking in. Sharpen icicles to a razor's edge to throw, or fashion into crude spears. Will-o'-the-winter 4 HD, AC as chain. Incorporeal, and immune to non-magical missiles. Appears as distant warmth--the light of a hearth, smoke from a chimney, a campfire just out of reach. Seeks to lure weary travelers to a frigid death. Only once death is certain will you see their true forms: wretched, princely spirits. Skin like ice, eyes aflame. Sack Man 5 HD, AC as chain, Damage 1d6+2. Carries a heavy burlap sack. Stands 10...