Elves
If you play an elf at my table, you're actually playing a Cribswap. They get all the same traits of Elves in od&d.
Edit 2025/12/14: added Lunar and Solar aspects, based on how I've been running cribswaps in Palace of the Vampire Queen.***
1,000 years ago, faeries ruled the earth, draped in leaves of gold. They crossed the skies in wild hunts, slaying beasts and men with blade of glass and helm of bronze.
The faeries were driven from the surface with fire and iron. The Queen of Faeries now holds her court beneath the hills, within the Underworld.
It is said that faeries cannot create life, and so must reshape it. A child was snatched from its home, taken to be made an elf, and you were left in its place. You were made to die.
But you didn't. Rejected by your family, cast out by your community. Under unknowable stars you quested for meaning. You lived. You learned. You wondered. Bled and cried and scratched and screamed. What could be more human then that?
Aspects
The unusual circumstances of your existence have left you with a twofold soul. Before each adventure, you must choose to be in either your Lunar or Solar aspect. Each aspect has its own name, its own physicality, its own dreams. Together they are whole, but they are never together. They may never share the sky.
XP is shared between aspects, but HP is separate. While in your Lunar aspect, your prime requisite is Intelligence, and you act as a mage. While in your Solar aspect, your prime requisite is strength, and you act as a fighter.
At the height of its power, a Lunar aspect can grow far more powerful then a Solar one. Some consider the role of the Solar aspect to protect the Lunar one until this strength can be achieved. A cribswap which has fully realized both aspects becomes as powerful as the old elves-under-the-earth, and fights as a Monster.
(a fully-realized Lunar cribswap can reach 8th level, while a Solar aspect can only reach 4th)
Comments
however, i think playing it otherwise would also present some interesting options! perhaps if one aspect dies, you can spend half your XP for the other aspect to live? the friend i've been running Vampire Queen for also suggested that if one aspect takes lethal damage, but the other aspect has a greater maximum and thus would not be killed, then the aspect which took lethal would be dead forever, with the surviving aspect continuing with the same amount of damage marked on them.
Do you plan to make a similar post about your dwarves? I know in the Vampire Queen play report they have stone bones, but what else is up with them?