Dungeon Fruits
Some fruits that grow in dungeons. A dungeon fruit which is exposed to sunlight withers and contorts, becoming permanently inert and stonelike. While in this state, they can still be identified by those versed in plant-lore.
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Angelberries:
Grow on bushes which flower from rotting corpses, on pale plants which curl whimsically. These berries are a warm orange-gold colour. Their flavor is bitter, and confers upon the eater one memory from the corpse which sprung them.
Dragontongue:
Grow in exposed volcanic soil, deep within the earth. A bush will have 1d6+2. Dragontongues are long, coiling peppers, with an orange-red coloration. Consumption burns, turning saliva scalding hot, and inflicting 1d6 points of damage. However, after this, the eater finds themself magically imbued for 2d6 turns, becoming immune to mundane fire, and resisting magical fire as if under the effects of a Potion of Fire Resistance.
Oaken Milkfruit:
Grow where the roots of an oak tree puncture a dungeon's ceiling, flowering from the roots as wilderness fruits do from the branches. Found in clusters of 1d3. These fruits have a thick, gnarled shell, and their flesh is milky white, thick with little seeds.
The taste is sweet and gentle, the texture is slushy, requiring slurping. Consumption of the milkfruit heals for 1d6+1, but also requires a save versus Stone, a failure indicating that the seeds have taken root inside the eater. Straining the fruit of its seeds can prevent this. Druids and witches know to do this.
Once the seeds have taken root, they will take 3d6 days to fully develop. Within 24 hours of consuming, the eater will begin to feel a deep scratching pain within the chest, which quickly becomes debilitating. When the duration expires, if they have not been subject to a remove curse spell or emergency surgery, the seeds will flourish. A dryad, fully formed, violently burgeons forth from the chest in a display of flowering gore. The dryad takes on a quality of its previous host, carrying them with it only in this one regard.
The dryad will then use its charm person spell as needed in the interest of self preservation, and will attempt to return to the oak which birthed it, so it may make its lair there.
Hydra Plums:
Grow from thick, coiling stems, not quite plantlike, which spring up through the floors of a dungeon's lowest level. Hydra plums have a thick skin like green scales, a noxious flesh, and a pit of smooth, black stone. They taste utterly vile, causing the eater to suffer 1d6 points of damage.
When consumed by one who has lost a limb, the hydra plum rapidly prompts the growth of a replacement, which drips with mucus until it is complete. The new limb is sinewy, and red-green in coloration, but will otherwise function as a normal limb.
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