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Showing posts from June, 2026

Talking to Things

Dwarves can talk to stone.  Its voice is heavy, slow, grinding. Stone does not care about organic forms, and will not talk about them. It will tell you about shapes, slopes, and changes in itself, both sharp and subtle. Elves can talk to stars.  Talking to the stars can help you get your bearings, and can help you find cardinal directions when lost. Talking to the stars for too long is very bad for you. Their sense of scale is vast. One quickly begins to feel utterly and totally small. Hobbits can talk to streams and meadows.  A stream will boast about the various fish which call it home. A meadow will dote on you, offer you places to hide in the tall grass. Fighters can talk to weapons.  Weapons are notoriously bad at conversation. They will tell you how many they have slain, and who, if they have slain anything of note. Mages can talk to spells.  A spell's world view is inseparable from what few things it can affect, and it believes the ability to affect these...

Session Log: Palace of the Vampire Queen 6

[IN WHICH OUR COMPANY SLAY THE GIANT RATS] I ran this session analog in the woods, so my note-taking was considerably less detailed then it would be otherwise. Without further ado: The Party Cinnamon. Fighter. Platemail and shield, flail. Powder/Pollen . Cribswap (Lunar/Solar); chainmail, sword and shield or light crossbow. Tomelo the Fierce (Dwarf) and Diino (Cleric), expert rust monster killers, armed with a flint spear and wooden cudgel respectively.  Kai.  A dumb hunky Fighter with expensive taste. Chainmail, shortbow, spear. Recent Additions Jalen Arrowdart.  A mage, raised amongst a clan of archers. Dexterous, though forbidden by her class from using a bow. The Delve  Powder is in her lunar aspect, she prepared  Hold Portal . Jalen prepared  Protection from Evil . The party return to the dungeon, briefly exploring before they are ambushed once again by the giant rats, encountered during the previous session [ I had added them to my random encounter...

od&d combat maneuvers

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Among classed characters, only fighters can attempt maneuvers. They can only be used on humanlike targets. A maneuver is attempted in the place of an attack. To attempt a maneuver, roll 2d6 and contest the result against the table below. The target number will always be the highest which is applicable. If you roll equal to or greater then the target number, the maneuver succeeds, otherwise it fails. Example: attempting to stun a target with a helmet requires a score of 11+, regardless of other equipment they are or aren't carrying. Combat Maneuvers vs Armour (2d6) Maneuvers No Armour/Leather Chain/Plate Helmet Shield Disarm 7 8 7 10 Topple 7 10 8 8 Stun 6 ...

Session Log: Palace of the Vampire Queen 5

[IN WHICH OUR COMPANY DISCOVER THE SECOND LEVEL, AND ORLYN TORCHBEARER DIES IN THE DARKNESS] We played Vampire Queen yesterday, only like 150 days after I actually ran the last session. Felt really good to be back. I've officially broken this blog's weird curse of never having more then 4 session logs for one campaign. We also found some of the dungeon's cats! The whimsy of their presence here is honestly one of the things that endeared me to  Vampire Queen  as something I might want to run, so I was delighted to have that come up. Without further ago: The Party Cinnamon. Fighter. Platemail and shield, flail. Powder/Pollen . Cribswap (Lunar/Solar); chainmail, sword and shield or light crossbow. Tomelo the Fierce (Dwarf) and Diino (Cleric), expert rust monster killers, armed with a flint spear and wooden cudgel respectively. Recent Additions Kai.  A dumb hunky Fighter with expensive taste. Chainmail, shortbow, spear. Orlyn Torchlighter.  A Fighter, spurred on by h...