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Mages and Heroes

As often happens with this blog, I intended to post this in late September, then had to put it off because of school. I'm really pleased with this two-line combat matrix . I had a couple other ideas for how I might use it with od&d. Mages Mortals and Monsters vocabulary can also be adapted to spells, as follows: Charm Person only applies to Mortals. Charm Monster  effects both Mortals and Monsters. Same logic applies to  Hold Person  and  Hold Monster . Protection from Evil  provides its defensive bonuses against Monsters but not Mortals. Hold Portal  prevents the passage of Mortals, but not Monsters.  Wizard Lock  blocks both. Sleep  ignores hit dice and effects 2d8 (or 2d6, whatever your preference) Mortals or 1 Monster. Monsters can cross a Wall of Fire (taking damage), but Mortals can't. Heroes One could add a Heroes tier between Mortals and ...

A Small Combat Matrix

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This was inspired by my recent read-through of Holmes Basic. When I've played older versions of d&d previously, I've tended towards converting to ascending AC. To mix it up, I wanted to try an approach to the classic combat matrix that appealed to me a bit more. Yes, this could all still be done with Ascending AC and attack bonuses, but I wanted to play around with how tables/vocabulary can effect game feel. (For use in games where characters never pass level 3. This post from Idraluna Archives got me interested in that style of play!) Roll needed to hit by AC: Armour Class 9 None 8 Shield 7 Leather 6 L+S 5 Chain 4 C+S 3 Plate 2 P+S Mortals 10 11 12 13 14 15 16 ...

Gourmand: An ability for OD&D Fighters [CW: Blood]

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I've had this on the back burner for a while, but reading this  post about Fighters from Evie Willems of Spider Queen finally gave me the energy to finish it! Presented here is one possible way to make fighters a bit more exciting. Inspired very heavily from a Strong ability in WhiteHack 2e. I love how this ability enables a type of diegetic advancement for fighters. The flavor I've applied to it is inspired by boss souls in Dark Souls and eating monsters in Nethack. This also doubles as my take on eating monsters. *** (For fighters) When you slay a monster and consume its flesh (or its soul), you may take on an aspect of its power. Gain bonus Hit Points equal to the monster's total number of Hit Dice, and a property associated with that monster, negotiated between you and your referee. All bonuses last until you do this again. Example:  A fighter kills an ogre and consumes its soul. She gains 4 bonus Hit Points and +2 to her attack damage (the thing ogres do). She later do...

Appendix Alice + 1 year of Blog

Dungeon Doll is a year old today (at least, my first post is). I'm honestly still really excited/surprised by how positive the reception has been. If you're someone who's been on the fence about making a ttrpg blog for a while, I highly recommend going for it. I also want to thank everyone in the blog space who's corresponded with or about this blog, its been very encouraging! On a slightly more serious note, I've unfortunately found out that having a social media presence isn't always great for me. I'm of two minds about it, because I love the way it enables me to talk rpgs with other rpg folks, but on the other hand I find a lot of the other aspects of being on there kind of draining. For the blog, this mostly means that I expect to post here more then I do on other socials, and that I might take more frequent breaks.  I've also been enjoying the process of writing some of my recent microblog posts a lot. Its been a nice way to practice writing more an...

Elves

If you play an elf at my table, you're actually playing a Cribswap.  They get all the same traits of Elves in od&d. *** 1,000 years ago, faeries ruled the earth, draped in leaves of gold. They crossed the skies in wild hunts, slaying beasts and men with blade of glass and helm of bronze. The faeries were driven from the surface with fire and iron. The Queen of Faeries now holds her court beneath the hills, within the Underworld. It is said that faeries cannot create life, and so must reshape it. A child was snatched from its home, taken to be made an elf, and you were left in its place. You were made to die. But you didn't. Rejected by your family, cast out by your community. Under unknowable stars you quested for meaning. You lived. You learned. You wondered. Bled and cried and scratched and screamed. What could be more human then that?

Rivermouth

A great curved sword, hiltless. Wavy blue patterns permeate its dark steel. +1 to hit. Long ago a mighty warrior cut the Bale-Worm Sleeer in two, and a great river sprung forth from the gashed earth. +2 to hit and damage Dragons, Basilisks, and other legless creatures. Rivermouth speaks in dreams and echos. More than anything, it wants its wielder to change the lay of the land, to reorder the earth in the pattern of heaven. Second most, it wants to cut slinking things in twain and watch them wriggle in despair. When you slay a Dragon with Rivermouth, it gains a charge. These may be spent at any time to cast Move Earth, Part Water, or Lower Water. A Lawful weapon. 9 Intelligence, 8 Egoism. *** In The Caverns of Thracia there is a +2 lawful Red Dragon slaying sword. This is loosely based on a rewrite I did of that sword for a game some years back. Further Reading:  I highly recommend this recent post from Warren D. of I Cast Light! , which provides a table of demands for sentient we...

The Pale Keep

A grand construction of marble, more sepulcher then castle. Standing stark against rocky peaks, it gleams in the sunlight. The surrounding earth is dry and cracked. Nothing grows for miles around. Supply wagons arrive monthly, laden with plunder, sustaining the castle's men. 40 crossbowmen , clad in black leather, man the walls. Another 40 armoured footmen lurk inside. Boisterous mercenaries, their banners spanning the continent. If the castle is approached, a party of these mercenaries will ride out, demanding treasure for themselves and scrolls for the lady. The lady of the castle is the Immaculate Herald, a Chaotic Wizard . She is bald, her tongue is pale blue. She wears silver chainmail, as light as a feather, and wields a pair of daggers--one of dark steel, one of bone. If she is beseeched, the Immaculate Herald will cast geas upon those who would disturb her. She sends them off on fanciful quests, then forgets about them. She expects this to be a death sentence. If one wher...

Session Logs: Wolves of Summer 1-4

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A slender youth stands before two horsemen, armed and armoured. Her hair is dark and matted. Behind her stand a labourer and a coward. " We are free people. I am Jackdaw. I spilled the blood of Magnus Threefinger. " " We come on a vessel taken from our former captors," the woman behind her adds. " We seek work and shelter. We number fifteen in total." The coward says nothing. A Note This was supposed to be a summer campaign, but then a whole lot of life happened, and my summer ended up being pretty crazy. In the end, we played four sessions. Despite this, I was still very pleased with the narrative that emerged over the course of these sessions. I've collected them all here. Our story ends in tragedy. The Campaign Luke Gearing's Wolves Upon the Coast . Run until my classes start back up (the end of summer). The Reavers fan zine proved extremely useful in prepping and running this game. Intended tone: Beowulf by way of Berserk . Soundtrack: B...

The Paper-Maker

A dungeon god . For a zine I'm working on. *** Its shrines are found in rotting libraries knowledge lost and left to putrefy a thrumming nest of scrolls desiccated power crawling with wasps To make prayer to It pacify the nest with torch-smoke reach in with a hand and let a gilded wasp sting sacred ink into the palm a permanent mark. A mage could earn Its blessing by offering her most precious tome to the nest, and inviting a gilded wasp to live within her. In doing so, she transcends the need for scrolls and grimoires knowledge kept by the swarm. THE BLESSED: you can eat paper but only paper the body rejects all else liquid, liquor, potion dry flesh, humming with bugs a book is enough to sate you for a week and any text you consume is known to you completely.

Crones

In esoteric circles, it is well-documented that the title of Arch-Druid must be earned in blood. Witches have their own practices. In order to attain the title of Crone, a witch must acquire the wisdom of ages. This must be taken from one who is already a Crone. Once a Crone is found, a reaction roll must be be made, a positive reaction dictating that they will part with their wisdom freely. On a neutral roll, you must prove your worth by completing a momentous task. On a negative reaction, you must kill them and take it. In any case, to gain a Crone's wisdom, you must drink it. The old Crone is killed, and you will ascend to Cronehood. This process is extremely painful, requiring the drinker to live the lives of all previous Crones in their line. The new Crone's flesh will age rapidly, turning wrinkled and sinewy. She will carry herself with newfound strength. Ascension increases wisdom to 18, as well as the usual increases from advancing a level. Regardless of how this power...

Declare Yourselves!

Variant reaction roll for when you arrive at a settlement in an 'iron age' type game. I'm not a historian, this is primarily inspired by Beowulf , when he and his company come across Hrothgar's men. A couple years back I very briefly ran Wolves Upon the Coast , but felt I wasn't doing a good job providing direction to the adventure locations, and was unprepared to handle lodgings without inns and taverns. This is my attempt to give myself a framework for both of these things in the future. If I was using these rules at my table, I would set prices for lodging depending on reaction rolled, based on what felt appropriate for the system. Declaring Yourself When coming into contact with warriors of a town or larger settlement, you may be asked to declare yourselves . To do so, state who you are, what your purpose is, and what you wish to gain from the settlement (a place to rest, a place to trade). Brag about your accomplishments for good measure. Make a reaction roll (...

A Monster from a Dream

A while ago I had a dream about a giant bear made out of wood, filled with books. This is my attempt to expand on that. [If I ever actually put this in a dungeon, I would try to add a rumor table entry indicating its contents, or describe it as sounding hollow, rather then try to use the fire weakness as a gotcha.] The Li-Bear-Y Magnesius the One-Armed was a mage of unmatched hubris. As he traveled the world, he grew tired of paying increasingly exorbitant fees to transport his large selection of tomes. Eventually, he came up with an idea: A giant beast which could carry all of his books in its belly, which could easily be extracted through the mouth. After Magensius's untimely death, the schematics for his Li-Bear-Y were sold at auction. Every so often, a wizard makes another one. Li-Bear-Y Abilities Very rare. Appears as a giant wooden bear, covered in arcane runes. Stats as a Bear AC as a ship's hull. Filled with scrolls! Roll below. Takes -1 damage per die from weapons o...

Knock

Speak: "I am the thief of fate the stoat that drinks gold from the hen's empty nest no lock will go un-broken no hoard will go un-plundered I am trespasser and transgressor I will take everything from you." strike a door or container with your staff and it will reveal its secrets to you swinging open with a thunderous crack.

The Elemental Plane(t)s

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This is my contribution to the 'Elements' Blog Bandwagon from the Prismatic Wasteland Discord server! [Edit: all the posts from the Blog Bandwagon can be found collected here! ] I've never been the biggest fan of the elemental planes, and I wanted to re-imagine them as something that excited me. For a while I've been interested in the idea of mapping them onto planets. These turned out a lot more science-fantasy then I typically like to run my games, but I enjoyed that aspect of writing them! Obviously these are not in any way reflective of the real planets in our own solar system. Meteor Shower - Étienne Léopold Trouvelot - re-cloured by me Mercury, Plane of Fire Vast oceans of magma span the surface of Mercury, the planet of fire. Her continents are woven from smooth black stone, with high mountains and tens of thousands of volcanoes. Home to the cruel and ruthless Iron Empire.  Legends of Mercury (d6): ...

Silly Little Minecraft Bestiary

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I'm not gonna cross-post this anywhere because I don't really consider it polished/finished/whatever, but if you're reading this it can be our little secret :) I've been really busy with classes and low on spoons lately, but that hasn't stopped me from getting back into Minecraft after a couple years away, on a little server with some friends. Currently we're working on a trading hall, styled as a big fortified library-keep. I added a little rare book room for decoration, and wanted to fill it with some books of my own writing, little poems, stuff like that. This is one of them: (I can't promise there won't be any typos! I usually write with spellcheck!) ...

Session Log: Hagfish Hall 4

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In case you missed it, tomorrow (Jan 18), I'm up for the Debut Blog category in the #BLOGGIES24. If you've been enjoying Dungeon Doll, I would love it if you considered me for this! Without further ado, our fifth delve into my od&d dungeon: Hagfish Hall! Dandelion's Map The Party Daevon, a Veteran, armed with a polearm. Isabella, an Acolyte, armed with a pike. Dandelion, a Medium, armed with a sword. Hirelings Vanessa , a monk of the lawful faith, sporting a tonsure.   The Delve Date: January 13th. Cold wind, mild flurries. "A" Entry Hall-- The party returned to Hagfish Hall in the usual fashion. In the entry hall, the painted lady seemed to be ignoring them. "B" Cage Trap Room-- They headed east to the T-junction, then north. Since their last time here, the cage had been re-covered with another white sheet. Creeping in, they surrounded it, stabbing in with pike and polearm. The cage turned out to be empty. The party carried on to the north. List...

Transient Realms Cosmology

[i originally wrote this as an intro to the Saints post, but ended up cutting it. i decided to put it up as its own post because i got a couple questions about it on blogger and discord] *** At the beginning of time, the Voice of Fire spoke over a black universe. The dragons were the first to inherit the flame. They ruled a sea of cold planets, as the sole source of fire. Either by force of will or a deliberate usurpation, fire came into the possession of the gods. They began to slay the dragons, in attempt to keep the fire for themselves alone. In a Promethean act, the goddess Learia granted a spark of divine fire to the beasts who would become humanity. In doing so, she was cast out from the home of the gods, which mortals call Jupiter. She is now worshiped as God by the Church of Law. *** The Voice of Fire is known only to a select few: monks and sages. Angels, the machines of creation, work in the service of the Voice. Only a small number of mortals, called Vocists, would se...

Saints for od&d

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Since I've now been running Hagfish Hall for a few sessions, I wanted to have an answer when players ask who their clerics follow. Stats are for od&d, with some Saint spells being brought in from B/X. Declaring Alignment Clerics are learned folk. Often they have spent considerable time sequestered away in abbeys, in pursuit of truths. This can lead to indecisiveness. Clerics need not declare for a particular alignment until they reach 7th level, however doing so earlier has its benefits. When a Cleric declares for an alignment, they must choose a Saint to follow. Each Saint grants access to a particular spell or ability. You don't need to be able to cast a Saint's spell yet to declare for them. Once you have declared for a particular Saint, you are bound to them. Switching to a different Saint is time consuming, switching across alignment is dangerous. Clerics of Chaos are able to reverse their spells, in order to cause harm. A Good Monk by Wilhelm Von Kaulback, re-clou...

Session Log: Hagfish Hall 3

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While I was happy with the last two session logs, I felt like the signal-to-noise ratio was sort of low, so I'm trying to change that this time around. We did two delves this week, with a little downtime turn in-between.   The Party Daevon , a Veteran. Polearm, chain + shield. Isabella , an Acolyte. Pike, chain. Usually carries the lantern. Dandelion , a Medium. Sword, chain + shield. Dandelion's Map Delve I Date: January 2nd. Gross weather; low visibility, alternating between rain and flurries. The party return to the dungeon! Venturing inside, they are greeted by a mocking smile from the painting hanging overhead. Her expression suggests: "How have you not made it deeper?" In the interest of caution, attempts are made to listen at the eastern and western doors. The dungeon rebukes them, [with clock starting at 20, a 6 explodes into another 6, and then into a 5] for a flash moment, the lady in the painting seems to laugh. Fearing an approaching encounter, the party ...