Dice Tools in od&d
unified resolution systems are a big thing in modern rpg design. generally, the question i see a lot comes down to this: "why have multiple different [dice] tools for different things when you could have one system that handles everything." i used to feel this way, but since od&d has become my preferred system to a pretty strong degree, i've kind of changed my mind on it. why use multiple tools when you could just have one system? because sometimes different tools are better suited to different jobs. as i see it, od&d has three basic tools: binary checks: roll 1d6 and compare to an x-in-6 chance to check if shit happens, otherwise shit doesn't happen. usually, the chance of shit happening is a 2-in-6. use this for things you check constantly, and only want to "work" sometimes (forcing doors, listening at doors, finding secret doors, wandering monsters). your stats don't really effect how good you are at putting your ear against a door. spe...